- Sceneform
- Gaming voiceover generator
Create game voice over from your own script.
Give a quest, tutorial, or gameplay explanation a spoken voice. Enter your dialogue in Sceneform, choose a voice, and generate audio. Listen to each line before downloading it for your project. You control the words, speaker choice, and final selection. Start with one short scene so you can test pronunciation and pacing before producing a longer script.
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What you can create
Write dialogue players can follow
Turn written instructions into spoken lines for a game prototype or walkthrough. Separate the objective from background information. A player should understand the next action without reading a paragraph during a busy scene. Generate a short instruction first, then listen alongside the action it describes. Revise words that sound unclear when spoken.
Choose a voice for each role
Select a voice from the audio workspace for your narrator or character. Test the same sample sentence before committing to a longer passage. Keep a record of which voice belongs to each role. That choice helps you maintain a consistent speaker when you add scenes or revise dialogue later.
Review audio before using it
Play the generated result and check names, invented locations, and abbreviations. Adjust your script and generate another take when pronunciation needs work. Download the version you want to keep. For a gaming video, upload that audio into Studio and arrange it beneath your footage. Game engine integration happens in your own development tools.
From your idea to finished content
Prepare one clear passage
Open the audio workspace and enter the words you want the speaker to say. Remove production notes from spoken text. Keep different characters in separate generations so you can review their lines individually. Check spelling before generating a take, especially for character names and locations.
Select a voice and generate
Choose a voice and generate your passage. Listen to the whole result. Check whether the pauses give players enough time to understand an instruction. Rewrite a crowded sentence as two shorter sentences when needed. Review the selected model's controls and generation cost before submitting additional takes.
Download and place the audio
Download your chosen result from the audio workspace. Import it into your game development tools, or upload it into Studio for a video. Place the speech beside the matching action. Test the finished sequence with its music and sound effects before sharing it.
Three game voice over scripts to start with
Use these original examples to test clarity. Replace the names and actions with details from your own project.
A first objective
The bridge is closed. Follow the lanterns to the watchtower and speak to Mara. She knows another way across the river. Test whether each instruction remains clear while the player moves through the scene.
A controls tutorial
Hold the shield button to block the incoming strike. Wait for the blue signal, then release and step forward. Leave room between these instructions when you place the audio beside your tutorial footage.
A gameplay explanation
I saved the last charge for the second doorway. That gave me enough room to reach the checkpoint. Pair each sentence with the relevant gameplay moment so viewers can follow the decision.
Frequently asked questions
- Can I make voices for game characters?
- You can generate spoken dialogue from your script and a selected voice. Download the result for your project. This workflow produces audio files. It does not create an interactive character or connect dialogue to game events automatically.
- Can I add the voiceover to a gaming video?
- Yes. Download the generated audio and upload it with your gameplay footage in Studio. Arrange the narration on the timeline. Adjust audio levels so important game sounds and spoken explanations remain understandable.
- Does Sceneform watch gameplay and write the commentary?
- This workflow starts with text you supply. You choose what happens in the commentary and which moments it explains. Sceneform generates the spoken audio from that script. It does not automatically identify highlights in your gameplay.
- How should I handle unusual character names?
- Test names in a short sample before generating a full scene. Listen to the result and revise the spelling if needed. Keep your original script separately so pronunciation adjustments do not replace the names in your game text.
- Can I generate several characters in one project?
- Generate each character's lines separately with your chosen voice. Download and organize the results by character and scene. Review every line in context before assembling the conversation. The audio workspace does not automatically assign speakers across your game script.
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Create your next project
Start with a clear brief. Review the result. Make it yours.